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MICROSOFT officially announced DirectX 11 during its Volish Gamefest 2008 developer conference in Seattle, Washington.

The latest Microsoft multimedia API package will include improved multi-threading capabilities, hardware-based tesselation and new shader technology that re-positions GPUs as general-purpose parallel processors [cough!].

Microsoft CTO Chris Satchell explained that the company wanted “to break away from purely having a paradigm of pixels, vertices and shaders."

The Vole has also graciously decided not to force users to purchase DX11-specific hardware. Satchell readily admitted that Microsoft had deliberately created a discontinuity between DX10 and DX9, but emphasized that "DX11 is totally compatible with DX10.” µ

more screen shots at : http://www.pcgameshardware.de/aid,657763/Bildergalerie/Nvision_2008_Direct_X_11_Preview_im_November_erster_DX11-Demo-Screenshot/&article_id=657763&image_id=884686&page=1

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